DESKBOUND FIELD GUIDE

Know your towers.

Nine tools for the same problem: stop the next wave. Compare the current tower stats, then build around the places where your maze gives them time to work.

Range is measured in board cells from the tower’s center; each tower occupies a 2 × 2 footprint. Damage below is before Boost bonuses and enemy armor. Firing rate describes attacks per second, not guaranteed damage per second.

Ground + air

Pellet Sniper

Use cheap Pellets to shape the maze, then invest in the towers that see the most traffic. The final Sniper upgrade trades a little firing speed for much longer range and stronger hits.

Pellet costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 1103155
Level 22031510
Level 340311020
Level 480312040
Level 5160314080
Sniper40090.9120200

Ground + air

Squirt Typhoon

Place Squirt beside a corridor that creeps visit more than once. Its rapid shots suit fast enemies and durable single targets. Typhoon gains enough range to cover more of a neighboring lane.

Squirt costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 153.561515
Level 2103.561227
Level 3183.562350
Level 4343.563585
Level 5653.5675160
Typhoon3204.759290450

Ground · splash

Dart ICBM

Aim for bends where ground creeps bunch together. Explosions can hit several enemies, but shells land where they were aimed, so fast targets can move away before impact.

Dart costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 184.512020
Level 216511535
Level 3325.513570
Level 4646160130
Level 51286.51110240
ICBM25671160400

Air only

Swarm Storm

Cover the direct flight route through the board. Swarm fires four missiles per volley and attacks only flying creeps; a long ground maze cannot replace this coverage.

Swarm costs and upgrades
LevelBase damageRangeVolleys / secThis stepTotal gold
Level 120345050
Level 240343080
Level 3803.25450130
Level 41603.25475205
Level 53203.54125330
Storm4803.756310640

Ground + air · slow

Frost Blizzard

Slow creeps where several weapons already overlap. Frost helps those weapons keep firing for longer, but immune creeps resist it. Extra slowing is no substitute for enough damage.

Frost costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 1102.51.55050
Level 2152.51.52575
Level 3202.51.525100
Level 4252.51.525125
Level 5302.51.525150
Blizzard403.751.550200

Ground · area

Bash Quake

Put Bash inside a busy bend or between nearby corridors. It strikes all ground creeps within its short range and can stun them. Range never increases, even at its final upgrade.

Bash costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 16021.3100100
Level 212021.3120220
Level 324021.3145365
Level 448021.3175540
Level 596021.3260800
Quake200021.64501250

Ground · lingering

Ink Ink-blot

Use Ink on crowded ground routes. Each patch damages passing creeps and lingers briefly. Patches land at the aimed position, so placement matters more than the displayed firing rate alone.

Ink costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 1123.566060
Level 2243.5645105
Level 3363.5645150
Level 4483.5645195
Level 5603.5645240
Ink-blot1203.512240480

Ground + air · manual

Snap Spike

Keep Snap for an emergency. Select it and detonate during a wave for a one-use area burst. Detonation removes the tower, which can also open a shortcut through your maze.

Snap costs and upgrades
LevelBase damageRangeAttacks / secThis stepTotal gold
Level 11003.25Manual5050
Level 22003.5Manual50100
Level 33203.75Manual50150
Level 44004Manual100250
Level 58004.25Manual150400
Spike16004.5Manual200600

Adjacent towers

Boost Overdrive

Touch a strong weapon with Boost along a side or corner. Its bonus is a percentage of that weapon’s damage, and several Boosts add together. A Boost does not fire or extend another tower’s range.

Boost costs and upgrades
LevelDamage bonusConnectionAttacks / secThis stepTotal gold
Level 110%Touching100100
Level 220%Touching100200
Level 330%Touching100300
Level 440%Touching100400
Level 550%Touching100500
Overdrive60%Touching100600

Spend where the maze pays you back.

A weapon that covers two busy corridors may earn an upgrade before one that only sees the entrance. Boosts help most when they touch several useful damage towers. Upgrading pauses a tower’s firing, so avoid taking your entire main defense offline together.

Read the beginner maze strategy guide, or try a layout in Sandbox before spending carefully in Classic.

Build your defense